Leap over the acid pit and onto the first cog. This will tip the whole construction toward you, allowing you to run up one plank to the second one, before they all fall into the water. Place a large plank on the ledge to the right, then create another one and place it on top of it, about halfway down its length. Use the two barrels to get as far into the water as you can. Descend, cut the log to the left loose, and then carry it up. Pull the switch in the middle of the next section to drain the pool to the left. Pull the switch to bring up the dropping platforms, and either leap across them, watching your timing and not being afraid to jump back when you need to buy a little more time, or swing overhead using the bucket and grappling hook. Next, you will face a wave of Salamanders. Simply build a ramp to get out and headed toward the next section. Slide the rock 3/4s of the way to the right, use another temporary crate to leap onto the acid, then across toward the rock. This will drop a rock you can use to get across the acid. You'll have to be fast, as the acid will eat through the crate. At the next pit, conjure a crate, leap onto it as Pontius, throw a hammer up and toward the left, and then jump backwards. Once you're on the other side, stand directly in the middle of the next ledge and allow all the spike balls to go past overhead. Conjure a crate on the other side of the chasm using the Wizard, and then place a plank across the gap. Grapple up toward the bucket using the Thief's grappling hook, climb on top of it, and then leap onto the crate. Note the spike ball directly above you, and place a full-size crate on it. After this there will be a wave of Salamanders. Use your shield to spill the first acid burst down the drain, and avoid the second. Float upwards and land on top of the plug, then jump up to proceed. Use the two pieces of pipe to build a curve blowing the wind upwards, and then place the plug into the empty pipe beneath the ledge above you. Remove the "plug" in the pipe just to the left of the platform on the right. Using the Knight, throw a hammer to the left in order to break open the rock, and then hit the Critter in the eye to chase it away. Move toward the right and drop into the hole. Once you complete its campaign, you can replay stages to discover more experience pick-ups that allow you to level up and learn more passive and active skills.Below is a table which shows the total amount of level experience, monster experience, and secrets that can be found in this level. It'll take you around 10 hours to finish it which is very long for such a consistently engaging 2D adventure. Pontius beats up goblins like a proTrine 2 is a huge game that stretches across plenty of lengthy levels. Trine 2 may just be the best looking and sounding 2D game that I've ever played. Plus, the audio is flawless complete with subtle moody orchestral pieces, fantastic voice acting, and gratifying effects that make solving puzzles and slaying enemies feel all the more visceral. In fact, each frame of gameplay can be hung in a museum it looks so darn good. Swapping between Amadeus, Zoya, and Pontius in order to solve puzzles, progress past tricky scenarios, and defeat enemies is super-satisfying stuff and being able to play cooperatively with up to 3 simultaneous local players is the icing on the cake.As you can tell from the screenshots, Trine 2: Complete Story is an absolutely gorgeous game with plenty of distinct environments that are impressively detailed.
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